![]() But November passed with nothing delivered. For their part, Limited Run paid BadLand Games $78,000 for the copies, to be delivered at least one week before the intended release date in November at the latest. Speaking to, Limited Run CEO Josh Fairhurst says the deal was a great opportunity to "'save' a physical release from never happening." The companies signed a contract in July of that year for 6,000 fully-assembled copies of Axiom Verge on the Wii U, with the intent of a fall 2017 release date. The Wii U retail edition was to be a "Multiverse" edition of the game that would also include a booklet containing art and developer commentary, a poster, and a making-of documentary. At the time, BadLand Games held publishing rights for the title, and had just announced that the game would be coming to PS4, Vita, and Wii U at retail through a partnership with developer Thomas Happ. Delay of gameīadLand Games approached Limited Run in March of 2017 with an offer: Limited Run would be the exclusive distributor of a physical, goody-packed edition of Axiom Verge on Wii U in North America. Since then, it's seen a Nintendo Switch digital and physical launch, but the Wii U physical edition seemed to vanish after its initial reveal, largely forgotten as the Wii U took a backseat to Nintendo's newer console.īut thanks to a long saga of delays, Lot Check troubles, ignored emails, bank mistakes, company closure, and court proceedings, Axiom Verge on the Wii U would remain unforgotten for the two companies originally responsible for making it happen: Limited Run Games, and BadLand Games. The game was originally released digitally on the platform in September of 2016, and its North American physical release was announced over two years ago. ![]() Original story, March 15, 2019: Despite being largely a dead console, the Wii U is seeing the physical release of a relatively well-known indie title in North America at the end of this month: Axiom Verge.
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