![]() That's our main mechanism for teams to share technology back and forth. I think we did in the last year close to 25 of these. "We've had animation summits, UI summits, Unreal Engine summits, physics summits, etc. "We have a structure in place, we just call them summits, where we get subject matter experts together for one or two days," Booty explained. ![]() Get all three add-on packs released to date: Heartland, Daybreak Pack. All of that, the things they are doing there, are really the testbed, the proving grounds, for all the stuff that's going in State of Decay 3."īooty also discussed how he and the team handle learning from the teams about the progress of their games and how these studios share technology back and forth, and it all happens at various summits. Redefine what it means to survive when you play State of Decay 2, available now. I think we hit eleven million lifetime players on State of Decay 2 now, which is pretty cool. ![]() "It's kind of this stealth thing that just keeps growing, and it was cool to get an update. "Last week before last, we spent all day at Undead Labs in Seattle, which was great, getting the update on State of Decay 3, which has really got some cool stuff, in addition to the fact that State of Decay 2 just continues to grow its user base," Booty added. On November 15, 2013, Undead Labs officially announced the Breakdown release date for November 29, 2013. "You mentioned Undead Labs, they're working with The Coalition up in Vancouver, our Gears of War studio, using some of the technology around Unreal Engine 5 and some of the stuff that's been in Gears of War before to bring that into State of Decay 3," Booty said to Nelson.
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